Applied Clipping Based on Multi-bounding Types In SVRT


Zheng Fu Renl and Zhan Shou Yi 2 Student, Class Doctor 2001,Beijing Institute of Technology, Beijing ,China Tutor, Lab of Virtual Reality, Beijing Institute of Technology, Beijing ,China


<正>SVRT (Simulation-oriented Virtual Reality ToolKit), is a high-performance platform, optimized systems are very necessary .We emphasis clipping algorithm in this paper, which provides a flexible and effective approach to clip those objects invisible from current viewpoint. Object-subdivision and none-object-subdivision algorithm are optional for applications developer based on SVRT platform. The later providing an effective, applied and customized algorithm based on multiple bounding types is implemented in SVRT.


SVRT, Clipping, HOM, HZB, Bounding, Frustum culling.


To explore the background and basis of the node document

Springer Journals Database

Total: 14 articles

  • [1] Jonathan Cohen, ;Rob Heubner, ;David Luebke, ;Jonathan Cohen, "Advanced Issues in Level of Detail", SIGGRAPH 2002 Conference Proceedings, courses14. Frank Pfenning, Spatial Data Spatial Data Structures,
  • [2] G. Schaufler, ;X. Decoret, ;J. Dorsey,; F. Sillion, "Conservative Volumetric Visibility with Occluder Fusion", SIGGRAPH2000 Conference Proceedings,
  • [3] ZHENG Wen Ting ;BAO Hu Jun ;PENG Qun Sheng, "A Quick Rendering Algorithm Based on Space Coherenceand Geometry Simplification", CHINESE J. COMPUTERS,
  • [4] WangYi, LiSiKun, "Culling Based On View-frustum", Journal of System Simulation,


Similar documents

Documents that have the similar content to the node document

Springer Journals Database

Total: 34 articles