Zheng Fu Renl and Zhan Shou Yi 2 Student, Class Doctor 2001,Beijing Institute of Technology, Beijing ,China Tutor, Lab of Virtual Reality, Beijing Institute of Technology, Beijing ,China
<正>SVRT (Simulation-oriented Virtual Reality ToolKit), is a high-performance platform, optimized systems are very necessary .We emphasis clipping algorithm in this paper, which provides a flexible and effective approach to clip those objects invisible from current viewpoint. Object-subdivision and none-object-subdivision algorithm are optional for applications developer based on SVRT platform. The later providing an effective, applied and customized algorithm based on multiple bounding types is implemented in SVRT.
SVRT, Clipping, HOM, HZB, Bounding, Frustum culling.
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